Games Graphics and XR topics
10 short topics in Games Graphics and XR. Each one is a single focused exercise with a clear piece of evidence at the end.
10 topics, one exercise each.
Work through them in order, or jump to the one you need.
These are draft topic outlines (draft; instructor review pending). Full lessons follow after review; ask Ajay if you need a topic sooner.
- 01
Game loop and frame timing
Implement a focused example of Game loop and frame timing within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.
Open micro-course → - 02
Scene graphs
Implement a focused example of Scene graphs within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.
Open micro-course → - 03
Coordinate systems and transforms
Implement a focused example of Coordinate systems and transforms within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.
Open micro-course → - 04
Rendering pipeline concepts
Implement a focused example of Rendering pipeline concepts within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.
Open micro-course → - 05
Collision and physics integration
Implement a focused example of Collision and physics integration within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.
Open micro-course → - 06
Input and interaction handling
Implement a focused example of Input and interaction handling within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.
Open micro-course → - 07
Game state and scene transitions
Implement a focused example of Game state and scene transitions within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.
Open micro-course → - 08
Asset loading and optimization
Implement a focused example of Asset loading and optimization within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.
Open micro-course → - 09
Multiplayer synchronization
Implement a focused example of Multiplayer synchronization within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.
Open micro-course → - 10
XR spatial interaction
Implement a focused example of XR spatial interaction within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.
Open micro-course →
More in Core IT concepts.
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