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CORE IT CONCEPTS

Games Graphics and XR topics

10 short topics in Games Graphics and XR. Each one is a single focused exercise with a clear piece of evidence at the end.

Tech, All levels
ALL TOPICS

10 topics, one exercise each.

Work through them in order, or jump to the one you need.

These are draft topic outlines (draft; instructor review pending). Full lessons follow after review; ask Ajay if you need a topic sooner.

  1. 01

    Game loop and frame timing

    Implement a focused example of Game loop and frame timing within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.

    ImplementIntermediate to advancedEvidence: Small working lab and checks
    Open micro-course →
  2. 02

    Scene graphs

    Implement a focused example of Scene graphs within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.

    ImplementIntermediate to advancedEvidence: Small working lab and checks
    Open micro-course →
  3. 03

    Coordinate systems and transforms

    Implement a focused example of Coordinate systems and transforms within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.

    ImplementIntermediate to advancedEvidence: Small working lab and checks
    Open micro-course →
  4. 04

    Rendering pipeline concepts

    Implement a focused example of Rendering pipeline concepts within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.

    ImplementIntermediate to advancedEvidence: Small working lab and checks
    Open micro-course →
  5. 05

    Collision and physics integration

    Implement a focused example of Collision and physics integration within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.

    ImplementIntermediate to advancedEvidence: Small working lab and checks
    Open micro-course →
  6. 06

    Input and interaction handling

    Implement a focused example of Input and interaction handling within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.

    ImplementIntermediate to advancedEvidence: Small working lab and checks
    Open micro-course →
  7. 07

    Game state and scene transitions

    Implement a focused example of Game state and scene transitions within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.

    ImplementIntermediate to advancedEvidence: Small working lab and checks
    Open micro-course →
  8. 08

    Asset loading and optimization

    Implement a focused example of Asset loading and optimization within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.

    ImplementIntermediate to advancedEvidence: Small working lab and checks
    Open micro-course →
  9. 09

    Multiplayer synchronization

    Implement a focused example of Multiplayer synchronization within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.

    ImplementIntermediate to advancedEvidence: Small working lab and checks
    Open micro-course →
  10. 10

    XR spatial interaction

    Implement a focused example of XR spatial interaction within a small part of Small interactive simulation with accessible controls; demonstrate a normal and an edge or failure case.

    ImplementIntermediate to advancedEvidence: Small working lab and checks
    Open micro-course →
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