Bevy topics
12 short topics in Games Graphics and XR. Each one is a single focused exercise with a clear piece of evidence at the end.
12 topics, one exercise each.
Work through them in order, or jump to the one you need.
These are draft topic outlines (draft; instructor review pending). Full lessons follow after review; ask Ajay if you need a topic sooner.
- 01
Scene and object composition
Demonstrate scene and object composition in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course → - 02
Game loop and frame timing
Demonstrate game loop and frame timing in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course → - 03
Input action mapping
Demonstrate input action mapping in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course → - 04
State and scene transitions
Demonstrate state and scene transitions in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course → - 05
Collision and physics integration
Demonstrate collision and physics integration in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course → - 06
Character and object behavior
Demonstrate character and object behavior in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course → - 07
Animation and audio coordination
Demonstrate animation and audio coordination in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course → - 08
UI and player feedback
Demonstrate ui and player feedback in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course → - 09
Asset loading and packaging
Demonstrate asset loading and packaging in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course → - 10
Game save-data strategy
Demonstrate game save-data strategy in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course → - 11
Frame and memory profiling
Demonstrate frame and memory profiling in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course → - 12
Gameplay verification and build distribution
Demonstrate gameplay verification and build distribution in a focused Bevy example; verify normal behavior and one edge or failure case. Keep the exercise bounded and record the behavior supported by the chosen version.
Open micro-course →
Learn the same ideas beyond Bevy.
These courses share topics with this one, so you can compare how each language or tool handles the same concept.
More in Game graphics and immersive development.
You have the curiosity.
Let’s turn it into capability.
Start with a practical workshop or bring a specific question to Ajay.